1379 lines
50 KiB
C#
1379 lines
50 KiB
C#
|
//------------------------------------------------------------------------------
|
|||
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// <auto-generated>
|
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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|||
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// 对此文件的更改可能会导致不正确的行为,并且如果
|
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace FLSystem.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
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// (以 /str 作为命令选项),或重新生成 VS 项目。
|
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FLSystem.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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|
}
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|||
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|
|||
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性
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/// 重写当前线程的 CurrentUICulture 属性。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找类似 转链工具 的本地化字符串。
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/// </summary>
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internal static string ConvertToolSoftwareType {
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get {
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return ResourceManager.GetString("ConvertToolSoftwareType", resourceCulture);
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap debug_blue {
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get {
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object obj = ResourceManager.GetObject("debug-blue", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Icon exe {
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get {
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object obj = ResourceManager.GetObject("exe", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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|
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/// <summary>
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/// 查找类似 群pid 的本地化字符串。
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/// </summary>
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|||
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internal static string GroupSoftwareType {
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get {
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return ResourceManager.GetString("GroupSoftwareType", resourceCulture);
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}
|
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|
}
|
|||
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|
|||
|
/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap QQ {
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get {
|
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object obj = ResourceManager.GetObject("QQ", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
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/// </summary>
|
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internal static System.Drawing.Bitmap QQ第三方登录 {
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get {
|
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object obj = ResourceManager.GetObject("QQ第三方登录", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
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|||
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
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internal static System.Drawing.Bitmap robot {
|
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get {
|
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object obj = ResourceManager.GetObject("robot", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
|
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|
}
|
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|
}
|
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/// <summary>
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/// 查找类似 用户私人pid 的本地化字符串。
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/// </summary>
|
|||
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internal static string SoftwareType {
|
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get {
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return ResourceManager.GetString("SoftwareType", resourceCulture);
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|||
|
}
|
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|
}
|
|||
|
|
|||
|
/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
|
|||
|
internal static System.Drawing.Bitmap taobao_32px_1164474_easyicon_net {
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get {
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object obj = ResourceManager.GetObject("taobao_32px_1164474_easyicon.net", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
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|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap wall_e_robot_Awake_32px_501940_easyicon_net {
|
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get {
|
|||
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object obj = ResourceManager.GetObject("wall-e_robot_Awake_32px_501940_easyicon.net", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找类似 唯品会返利 的本地化字符串。
|
|||
|
/// </summary>
|
|||
|
internal static string WPHSoftwareType {
|
|||
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get {
|
|||
|
return ResourceManager.GetString("WPHSoftwareType", resourceCulture);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 个人中心_登录 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("个人中心-登录", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 二维码登录 {
|
|||
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get {
|
|||
|
object obj = ResourceManager.GetObject("二维码登录", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 京东 {
|
|||
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get {
|
|||
|
object obj = ResourceManager.GetObject("京东", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 京东_1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("京东(1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 京东_2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("京东(2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 京东_20 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("京东_20", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 京东_32x32 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("京东_32x32", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 会员管理 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("会员管理", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 佣金 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("佣金", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 佣金查询 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("佣金查询", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 停止__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("停止 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 停止__4_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("停止 (4)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 公众号 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("公众号", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 公众号__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("公众号 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 公众号__2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("公众号 (2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 分享赚钱 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("分享赚钱", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 分销 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("分销", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 升级 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("升级", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 反馈 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("反馈", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 反馈__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("反馈 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 同步 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("同步", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 唯品会1 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("唯品会1", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 唯品会11 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("唯品会11", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 唯品会12 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("唯品会12", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 喇叭 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("喇叭", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 喇叭__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("喇叭 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 喇叭__3_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("喇叭 (3)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 喇叭__4_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("喇叭 (4)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 安装调试_多色 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("安装调试-多色", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 客服_机器人 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("客服-机器人", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 客服_机器人改 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("客服-机器人改", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 客服_机器人改__2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("客服-机器人改 (2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 小快手 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("小快手", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 帮助__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("帮助 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 帮助__2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("帮助 (2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 平台级业务监控 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("平台级业务监控", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 平台认证 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("平台认证", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 应用 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("应用", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 应用__2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("应用 (2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 应用__3_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("应用 (3)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 应用宝 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("应用宝", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 微信__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("微信 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 微信__3_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("微信 (3)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 快手登录 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("快手登录", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 抖音 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("抖音", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 拼多多 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("拼多多", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 拼多多__4_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("拼多多 (4)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 拼多多_1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("拼多多(1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 拼多多_2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("拼多多(2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 拼多多_20 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("拼多多_20", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 拼多多_3_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("拼多多(3)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 拼多多_4_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("拼多多(4)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 拼多多0 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("拼多多0", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 授权 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("授权", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 授权__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("授权 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 授权__2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("授权 (2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 授权__3_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("授权 (3)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 授权_2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("授权(2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 授权1 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("授权1", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 授权zh_01 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("授权zh-01", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 授权成功 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("授权成功", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 提升成长值 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("提升成长值", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找类似 http://fr-1303123972.cos.ap-chengdu.myqcloud.com/2652ab08-1134-6471-b994-ca1fe5732a0f.rar 的本地化字符串。
|
|||
|
/// </summary>
|
|||
|
internal static string 易转发下载地址 {
|
|||
|
get {
|
|||
|
return ResourceManager.GetString("易转发下载地址", resourceCulture);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 机器人_1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("机器人(1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 机器人_小鲁02 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("机器人_小鲁02", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 权限 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("权限", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 权限_1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("权限(1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 权限_2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("权限(2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 淘宝 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("淘宝", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 淘宝__2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("淘宝 (2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 淘宝_1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("淘宝(1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 淘宝_2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("淘宝(2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 淘宝_20 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("淘宝_20", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 淘宝联盟 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("淘宝联盟", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 淘宝联盟_1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("淘宝联盟(1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 用户管理 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("用户管理", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 留言 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("留言", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 留言__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("留言 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 留言__2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("留言 (2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 留言__3_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("留言 (3)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 登录 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("登录", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 登录__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("登录 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 登录密码 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("登录密码", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 登录验证 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("登录验证", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 白名单__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("白名单 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 白名单__1_1 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("白名单 (1)1", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 白名单__2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("白名单 (2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 第三方登录微信 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("第三方登录微信", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 管理_从账号管理 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("管理-从账号管理", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 续费 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("续费", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 绿企联盟 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("绿企联盟", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 联盟 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("联盟", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 联盟_1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("联盟(1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 联盟1 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("联盟1", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 联盟11 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("联盟11", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 联盟任务 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("联盟任务", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 苏宁小 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("苏宁小", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 订单 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("订单", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 订单__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("订单 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 订单__2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("订单 (2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 订单__3_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("订单 (3)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 认证 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("认证", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 认证1 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("认证1", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 调试中 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("调试中", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 账单 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("账单", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 账单__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("账单 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Byte[] 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static byte[] 返利机器人 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("返利机器人", resourceCulture);
|
|||
|
return ((byte[])(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 通知 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("通知", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 通知__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("通知 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 通知__2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("通知 (2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 通知__3_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("通知 (3)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 重启__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("重启 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 重启__2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("重启 (2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 重启__3_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("重启 (3)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 钱 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("钱", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 锁 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("锁", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 阿里妈妈 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("阿里妈妈", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 黑名单__1_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("黑名单 (1)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 黑名单__2_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("黑名单 (2)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 黑名单__3_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("黑名单 (3)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|||
|
/// </summary>
|
|||
|
internal static System.Drawing.Bitmap 黑名单__4_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("黑名单 (4)", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|