using Api.Framework.Enums; using Api.Framework.SDK; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using UI.Framework.Entitys; namespace Activity { [Config(Name = "插件-活动-配置")] public class Config { // [ // Category("8)、兑换相关提示"), DisplayName("微信自动转账成功提示语"), DefaultValue(@"[昵称] //订单已经处理 //已经转账成功"), // Description(@"支持变量:[机器人账号]、[机器人昵称]、[账号]、[昵称]"), // Editor(typeof(PropertyGridRichText), typeof(System.Drawing.Design.UITypeEditor)) // ] // public string ExchangeTransmaticTip { get; set; } [ Category("1)、抽奖活动设置"), DisplayName("抽奖开关"), DefaultValue(SwitchType.开启), Description(@"支持变量:[机器人账号]、[机器人昵称]、[账号]、[昵称]"), Editor(typeof(PropertyGridRichText), typeof(System.Drawing.Design.UITypeEditor)) ] public SwitchType ActivityOnOff { get; set; } public Config() { this.ActivityOnOff = SwitchType.开启; } } }