// LzwConstants.cs // // Copyright (C) 2009 Gabriel Burca // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // Linking this library statically or dynamically with other modules is // making a combined work based on this library. Thus, the terms and // conditions of the GNU General Public License cover the whole // combination. // // As a special exception, the copyright holders of this library give you // permission to link this library with independent modules to produce an // executable, regardless of the license terms of these independent // modules, and to copy and distribute the resulting executable under // terms of your choice, provided that you also meet, for each linked // independent module, the terms and conditions of the license of that // module. An independent module is a module which is not derived from // or based on this library. If you modify this library, you may extend // this exception to your version of the library, but you are not // obligated to do so. If you do not wish to do so, delete this // exception statement from your version. namespace ICSharpCode.SharpZipLib.LZW { /// /// This class contains constants used for LZW /// sealed public class LzwConstants { /// /// Magic number found at start of LZW header: 0x1f 0x9d /// public const int MAGIC = 0x1f9d; /// /// Maximum number of bits per code /// public const int MAX_BITS = 16; /* 3rd header byte: * bit 0..4 Number of compression bits * bit 5 Extended header * bit 6 Free * bit 7 Block mode */ /// /// Mask for 'number of compression bits' /// public const int BIT_MASK = 0x1f; /// /// Indicates the presence of a fourth header byte /// public const int EXTENDED_MASK = 0x20; //public const int FREE_MASK = 0x40; /// /// Reserved bits /// public const int RESERVED_MASK = 0x60; /// /// Block compression: if table is full and compression rate is dropping, /// clear the dictionary. /// public const int BLOCK_MODE_MASK = 0x80; /// /// LZW file header size (in bytes) /// public const int HDR_SIZE = 3; /// /// Initial number of bits per code /// public const int INIT_BITS = 9; LzwConstants() { } } }