using System; using System.Windows.Forms; using System.Drawing; using System.Drawing.Drawing2D; namespace UI.Framework.Tools { /// /// 该类实现了分级和移动功能 /// 图形控制的运行时编辑 /// public class PickBox { ////////////////////////////////////////////////////////////////// // 私人常量和变量 ////////////////////////////////////////////////////////////////// private const int BOX_SIZE = 8; private Color BOX_COLOR = Color.White; //private ContainerControl m_container; private Control m_control; private Label[] lbl = new Label[8]; private int startl; private int startt; private int startw; private int starth; private int startx; private int starty; private bool dragging; private Cursor[] arrArrow = new Cursor[] {Cursors.SizeNWSE, Cursors.SizeNS, Cursors.SizeNESW, Cursors.SizeWE, Cursors.SizeNWSE, Cursors.SizeNS, Cursors.SizeNESW, Cursors.SizeWE}; private Cursor oldCursor; private const int MIN_SIZE = 20; public static Image ResizeImage(Image imgToResize, Size size) { //获取图片宽度 int sourceWidth = imgToResize.Width; //获取图片高度 int sourceHeight = imgToResize.Height; float nPercent = 0; float nPercentW = 0; float nPercentH = 0; //计算宽度的缩放比例 nPercentW = ((float)size.Width / (float)sourceWidth); //计算高度的缩放比例 nPercentH = ((float)size.Height / (float)sourceHeight); if (nPercentH < nPercentW) nPercent = nPercentH; else nPercent = nPercentW; //期望的宽度 int destWidth = (int)(sourceWidth * nPercent); //期望的高度 int destHeight = (int)(sourceHeight * nPercent); Bitmap b = new Bitmap(destWidth, destHeight); using (Graphics g = Graphics.FromImage((Image)b)) { g.InterpolationMode = InterpolationMode.HighQualityBicubic; //绘制图像 g.DrawImage(imgToResize, 0, 0, destWidth, destHeight); } return (Image)b; } public PickBox() { for (int i = 0; i < 8; i++) { lbl[i] = new Label(); lbl[i].TabIndex = i; lbl[i].FlatStyle = 0; lbl[i].BorderStyle = BorderStyle.FixedSingle; lbl[i].BackColor = BOX_COLOR; lbl[i].Cursor = arrArrow[i]; lbl[i].Text = ""; lbl[i].BringToFront(); lbl[i].MouseDown += new MouseEventHandler(this.lbl_MouseDown); lbl[i].MouseMove += new MouseEventHandler(this.lbl_MouseMove); lbl[i].MouseUp += new MouseEventHandler(this.lbl_MouseUp); } } public void RemoveSelect() { try { if (lbl != null && m_control != null) { for (int i = 0; i < 8; i++) { //lbl[i].BorderStyle = BorderStyle.None; //lbl[i].MouseDown -= new MouseEventHandler(this.lbl_MouseDown); //lbl[i].MouseMove -= new MouseEventHandler(this.lbl_MouseMove); //lbl[i].MouseUp -= new MouseEventHandler(this.lbl_MouseUp); m_control.Parent.Controls.Remove(lbl[i]); } } } catch { } } public void WireControl(Control ctl) { ctl.Click += new EventHandler(this.SelectControl); } ///////////////////////////////////////////////////////////////// // 私有方法 ///////////////////////////////////////////////////////////////// // // 将一个选择框附加到发送方控件 // private void SelectControl(object sender, EventArgs e) { if (m_control is Control) { m_control.Cursor = oldCursor; //删除该类附带的任何已存在的事件处理程序 m_control.MouseDown -= new MouseEventHandler(this.ctl_MouseDown); m_control.MouseMove -= new MouseEventHandler(this.ctl_MouseMove); m_control.MouseUp -= new MouseEventHandler(this.ctl_MouseUp); m_control = null; } m_control = (Control)sender; //为移动选定的控件添加事件处理程序 m_control.MouseDown += new MouseEventHandler(this.ctl_MouseDown); m_control.MouseMove += new MouseEventHandler(this.ctl_MouseMove); m_control.MouseUp += new MouseEventHandler(this.ctl_MouseUp); //Add sizing handles to Control's container (Form or PictureBox) for (int i = 0; i < 8; i++) { m_control.Parent.Controls.Add(lbl[i]); lbl[i].BringToFront(); } //位置调整处理控制 MoveHandles(); //显示分级处理 ShowHandles(); oldCursor = m_control.Cursor; m_control.Cursor = Cursors.SizeAll; } public void Remove() { HideHandles(); m_control.Cursor = oldCursor; } private void ShowHandles() { if (m_control != null) { for (int i = 0; i < 8; i++) { lbl[i].Visible = true; } } } private void HideHandles() { for (int i = 0; i < 8; i++) { lbl[i].Visible = false; } } private void MoveHandles() { int sX = m_control.Left - BOX_SIZE; int sY = m_control.Top - BOX_SIZE; int sW = m_control.Width + BOX_SIZE; int sH = m_control.Height + BOX_SIZE; int hB = BOX_SIZE / 2; int[] arrPosX = new int[] {sX+hB, sX + sW / 2, sX + sW-hB, sX + sW-hB, sX + sW-hB, sX + sW / 2, sX+hB, sX+hB}; int[] arrPosY = new int[] {sY+hB, sY+hB, sY+hB, sY + sH / 2, sY + sH-hB, sY + sH-hB, sY + sH-hB, sY + sH / 2}; for (int i = 0; i < 8; i++) lbl[i].SetBounds(arrPosX[i], arrPosY[i], BOX_SIZE, BOX_SIZE); } private void lbl_MouseDown(object sender, MouseEventArgs e) { dragging = true; startl = m_control.Left; startt = m_control.Top; startw = m_control.Width; starth = m_control.Height; HideHandles(); } private void lbl_MouseMove(object sender, MouseEventArgs e) { int l = m_control.Left; int w = m_control.Width; int t = m_control.Top; int h = m_control.Height; if (dragging) { switch (((Label)sender).TabIndex) { case 0: // 拖动左上的分级箱 l = startl + e.X < startl + startw - MIN_SIZE ? startl + e.X : startl + startw - MIN_SIZE; t = startt + e.Y < startt + starth - MIN_SIZE ? startt + e.Y : startt + starth - MIN_SIZE; w = startl + startw - m_control.Left; h = startt + starth - m_control.Top; break; case 1: // 拖动上方分级箱 t = startt + e.Y < startt + starth - MIN_SIZE ? startt + e.Y : startt + starth - MIN_SIZE; h = startt + starth - m_control.Top; break; case 2: // 拖动右上的分级箱 w = startw + e.X > MIN_SIZE ? startw + e.X : MIN_SIZE; t = startt + e.Y < startt + starth - MIN_SIZE ? startt + e.Y : startt + starth - MIN_SIZE; h = startt + starth - m_control.Top; break; case 3: // 拖动右侧中间大小的盒子 w = startw + e.X > MIN_SIZE ? startw + e.X : MIN_SIZE; break; case 4: // 拖动right-bottom分级箱 w = startw + e.X > MIN_SIZE ? startw + e.X : MIN_SIZE; h = starth + e.Y > MIN_SIZE ? starth + e.Y : MIN_SIZE; break; case 5: // 拖动中下部分级箱 h = starth + e.Y > MIN_SIZE ? starth + e.Y : MIN_SIZE; break; case 6: // 拖动左下角大小框 l = startl + e.X < startl + startw - MIN_SIZE ? startl + e.X : startl + startw - MIN_SIZE; w = startl + startw - m_control.Left; h = starth + e.Y > MIN_SIZE ? starth + e.Y : MIN_SIZE; break; case 7: //拖动左中施胶盒 l = startl + e.X < startl + startw - MIN_SIZE ? startl + e.X : startl + startw - MIN_SIZE; w = startl + startw - m_control.Left; break; } l = (l < 0) ? 0 : l; t = (t < 0) ? 0 : t; m_control.SetBounds(l, t, w, h); } } private void lbl_MouseUp(object sender, MouseEventArgs e) { dragging = false; MoveHandles(); ShowHandles(); } private void ctl_MouseDown(object sender, MouseEventArgs e) { dragging = true; startx = e.X; starty = e.Y; HideHandles(); } private void ctl_MouseMove(object sender, MouseEventArgs e) { if (dragging) { int l = m_control.Left + e.X - startx; int t = m_control.Top + e.Y - starty; int w = m_control.Width; int h = m_control.Height; l = (l < 0) ? 0 : ((l + w > m_control.Parent.ClientRectangle.Width) ? m_control.Parent.ClientRectangle.Width - w : l); t = (t < 0) ? 0 : ((t + h > m_control.Parent.ClientRectangle.Height) ? m_control.Parent.ClientRectangle.Height - h : t); m_control.Left = l; m_control.Top = t; } } private void ctl_MouseUp(object sender, MouseEventArgs e) { dragging = false; MoveHandles(); ShowHandles(); } } }