old_flsystem/PCRobot/Util.cs

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using CsharpHttpHelper;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Management;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Web.Script.Serialization;
namespace PCRobot
{
public enum BeiyongType
{
= -1,//正版
xx = 0,//小邪
kst = 1,//kst
}
/// <summary>
/// 字节缓冲处理类,本类仅处理大字节序</br>
/// 本类非线程安全
/// </summary>
[Serializable]
public class ByteBuffer : ICloneable
{
//字节缓存区
private byte[] buf;
//读取索引
private int readIndex = 0;
//写入索引
private int writeIndex = 0;
//读取索引标记
private int markReadIndex = 0;
//写入索引标记
private int markWirteIndex = 0;
//缓存区字节数组的长度
private int capacity;
//对象池
private static List<ByteBuffer> pool = new List<ByteBuffer>();
private static int poolMaxCount = 200;
//此对象是否池化
private bool isPool = false;
/// <summary>
/// 构造方法
/// </summary>
/// <param name="capacity">初始容量</param>
private ByteBuffer(int capacity)
{
this.buf = new byte[capacity];
this.capacity = capacity;
this.readIndex = 0;
this.writeIndex = 0;
}
/// <summary>
/// 构造方法
/// </summary>
/// <param name="bytes">初始字节数组</param>
private ByteBuffer(byte[] bytes)
{
this.buf = new byte[bytes.Length];
Array.Copy(bytes, 0, buf, 0, buf.Length);
this.capacity = buf.Length;
this.readIndex = 0;
this.writeIndex = bytes.Length + 1;
}
/// <summary>
/// 构建一个capacity长度的字节缓存区ByteBuffer对象
/// </summary>
/// <param name="capacity">初始容量</param>
/// <param name="fromPool">
/// true表示获取一个池化的ByteBuffer对象池化的对象必须在调用Dispose后才会推入池中此方法为线程安全的。
/// 当为true时从池中获取的对象的实际capacity值。
/// </param>
/// <returns>ByteBuffer对象</returns>
public static ByteBuffer Allocate(int capacity, bool fromPool = false)
{
if (!fromPool)
{
return new ByteBuffer(capacity);
}
lock (pool)
{
ByteBuffer bbuf;
if (pool.Count == 0)
{
bbuf = new ByteBuffer(capacity)
{
isPool = true
};
return bbuf;
}
int lastIndex = pool.Count - 1;
bbuf = pool[lastIndex];
pool.RemoveAt(lastIndex);
if (!bbuf.isPool)
{
bbuf.isPool = true;
}
return bbuf;
}
}
/// <summary>
/// 构建一个以bytes为字节缓存区的ByteBuffer对象一般不推荐使用
/// </summary>
/// <param name="bytes">初始字节数组</param>
/// <param name="fromPool">
/// true表示获取一个池化的ByteBuffer对象池化的对象必须在调用Dispose后才会推入池中此方法为线程安全的。
/// </param>
/// <returns>ByteBuffer对象</returns>
public static ByteBuffer Allocate(byte[] bytes, bool fromPool = false)
{
if (!fromPool)
{
return new ByteBuffer(bytes);
}
lock (pool)
{
ByteBuffer bbuf;
if (pool.Count == 0)
{
bbuf = new ByteBuffer(bytes)
{
isPool = true
};
return bbuf;
}
int lastIndex = pool.Count - 1;
bbuf = pool[lastIndex];
bbuf.WriteBytes(bytes);
pool.RemoveAt(lastIndex);
if (!bbuf.isPool)
{
bbuf.isPool = true;
}
return bbuf;
}
}
/// <summary>
/// 根据value确定大于此length的最近的2次方数如length=7则返回值为8length=12则返回16
/// </summary>
/// <param name="value">参考容量</param>
/// <returns>比参考容量大的最接近的2次方数</returns>
private int FixLength(int value)
{
if (value == 0)
{
return 1;
}
value--;
value |= value >> 1;
value |= value >> 2;
value |= value >> 4;
value |= value >> 8;
value |= value >> 16;
return value + 1;
//int n = 2;
//int b = 2;
//while (b < length)
//{
// b = 2 << n;
// n++;
//}
//return b;
}
/// <summary>
/// 翻转字节数组,如果本地字节序列为低字节序列,则进行翻转以转换为高字节序列
/// </summary>
/// <param name="bytes">待转为高字节序的字节数组</param>
/// <returns>高字节序列的字节数组</returns>
private byte[] Flip(byte[] bytes)
{
if (BitConverter.IsLittleEndian)
{
Array.Reverse(bytes);
}
return bytes;
}
/// <summary>
/// 确定内部字节缓存数组的大小
/// </summary>
/// <param name="currLen">当前容量</param>
/// <param name="futureLen">将来的容量</param>
/// <returns>当前缓冲区的最大容量</returns>
private int FixSizeAndReset(int currLen, int futureLen)
{
if (futureLen > currLen)
{
//以原大小的2次方数的两倍确定内部字节缓存区大小
int size = FixLength(currLen) * 2;
if (futureLen > size)
{
//以将来的大小的2次方的两倍确定内部字节缓存区大小
size = FixLength(futureLen) * 2;
}
byte[] newbuf = new byte[size];
Array.Copy(buf, 0, newbuf, 0, currLen);
buf = newbuf;
capacity = size;
}
return futureLen;
}
/// <summary>
/// 将bytes字节数组从startIndex开始的length字节写入到此缓存区
/// </summary>
/// <param name="bytes">待写入的字节数据</param>
/// <param name="startIndex">写入的开始位置</param>
/// <param name="length">写入的长度</param>
public void WriteBytes(byte[] bytes, int startIndex, int length)
{
int offset = length - startIndex;
if (offset <= 0) return;
int total = offset + writeIndex;
int len = buf.Length;
FixSizeAndReset(len, total);
for (int i = writeIndex, j = startIndex; i < total; i++, j++)
{
buf[i] = bytes[j];
}
writeIndex = total;
}
/// <summary>
/// 将字节数组中从0到length的元素写入缓存区
/// </summary>
/// <param name="bytes">待写入的字节数据</param>
/// <param name="length">写入的长度</param>
public void WriteBytes(byte[] bytes, int length)
{
WriteBytes(bytes, 0, length);
}
/// <summary>
/// 将字节数组全部写入缓存区
/// </summary>
/// <param name="bytes">待写入的字节数据</param>
public void WriteBytes(byte[] bytes)
{
WriteBytes(bytes, bytes.Length);
}
/// <summary>
/// 将一个ByteBuffer的有效字节区写入此缓存区中
/// </summary>
/// <param name="buffer">待写入的字节缓存区</param>
public void Write(ByteBuffer buffer)
{
if (buffer == null) return;
if (buffer.ReadableBytes <= 0) return;
WriteBytes(buffer.ToArray());
}
/// <summary>
/// 写入一个int16数据
/// </summary>
/// <param name="value">short数据</param>
public void WriteShort(short value)
{
WriteBytes(Flip(BitConverter.GetBytes(value)));
}
/// <summary>
/// 写入一个uint16数据
/// </summary>
/// <param name="value">ushort数据</param>
public void WriteUshort(ushort value)
{
WriteBytes(Flip(BitConverter.GetBytes(value)));
}
/// <summary>
/// 写入一个int32数据
/// </summary>
/// <param name="value">int数据</param>
public void WriteInt(int value)
{
//byte[] array = new byte[4];
//for (int i = 3; i >= 0; i--)
//{
// array[i] = (byte)(value & 0xff);
// value = value >> 8;
//}
//Array.Reverse(array);
//Write(array);
WriteBytes(Flip(BitConverter.GetBytes(value)));
}
/// <summary>
/// 写入一个uint32数据
/// </summary>
/// <param name="value">uint数据</param>
public void WriteUint(uint value)
{
WriteBytes(Flip(BitConverter.GetBytes(value)));
}
/// <summary>
/// 写入一个int64数据
/// </summary>
/// <param name="value">long数据</param>
public void WriteLong(long value)
{
WriteBytes(Flip(BitConverter.GetBytes(value)));
}
/// <summary>
/// 写入一个uint64数据
/// </summary>
/// <param name="value">ulong数据</param>
public void WriteUlong(ulong value)
{
WriteBytes(Flip(BitConverter.GetBytes(value)));
}
/// <summary>
/// 写入一个float数据
/// </summary>
/// <param name="value">float数据</param>
public void WriteFloat(float value)
{
WriteBytes(Flip(BitConverter.GetBytes(value)));
}
/// <summary>
/// 写入一个byte数据
/// </summary>
/// <param name="value">byte数据</param>
public void WriteByte(byte value)
{
int afterLen = writeIndex + 1;
int len = buf.Length;
FixSizeAndReset(len, afterLen);
buf[writeIndex] = value;
writeIndex = afterLen;
}
/// <summary>
/// 写入一个byte数据
/// </summary>
/// <param name="value">byte数据</param>
public void WriteByte(int value)
{
byte b = (byte)value;
WriteByte(b);
}
/// <summary>
/// 写入一个double类型数据
/// </summary>
/// <param name="value">double数据</param>
public void WriteDouble(double value)
{
WriteBytes(Flip(BitConverter.GetBytes(value)));
}
/// <summary>
/// 写入一个字符
/// </summary>
/// <param name="value"></param>
public void WriteChar(char value)
{
WriteBytes(Flip(BitConverter.GetBytes(value)));
}
/// <summary>
/// 写入一个布尔型数据
/// </summary>
/// <param name="value"></param>
public void WriteBoolean(bool value)
{
WriteBytes(Flip(BitConverter.GetBytes(value)));
}
/// <summary>
/// 读取一个字节
/// </summary>
/// <returns>字节数据</returns>
public byte ReadByte()
{
byte b = buf[readIndex];
readIndex++;
return b;
}
/// <summary>
/// 获取从index索引处开始len长度的字节
/// </summary>
/// <param name="index"></param>
/// <param name="len"></param>
/// <returns></returns>
private byte[] Get(int index, int len)
{
byte[] bytes = new byte[len];
Array.Copy(buf, index, bytes, 0, len);
return Flip(bytes);
}
/// <summary>
/// 从读取索引位置开始读取len长度的字节数组
/// </summary>
/// <param name="len">待读取的字节长度</param>
/// <returns>字节数组</returns>
private byte[] Read(int len)
{
byte[] bytes = Get(readIndex, len);
readIndex += len;
return bytes;
}
/// <summary>
/// 读取一个uint16数据
/// </summary>
/// <returns>ushort数据</returns>
public ushort ReadUshort()
{
return BitConverter.ToUInt16(Read(2), 0);
}
/// <summary>
/// 读取一个int16数据
/// </summary>
/// <returns>short数据</returns>
public short ReadShort()
{
return BitConverter.ToInt16(Read(2), 0);
}
/// <summary>
/// 读取一个uint32数据
/// </summary>
/// <returns>uint数据</returns>
public uint ReadUint()
{
return BitConverter.ToUInt32(Read(4), 0);
}
/// <summary>
/// 读取一个int32数据
/// </summary>
/// <returns>int数据</returns>
public int ReadInt()
{
return BitConverter.ToInt32(Read(4), 0);
}
/// <summary>
/// 读取一个uint64数据
/// </summary>
/// <returns>ulong数据</returns>
public ulong ReadUlong()
{
return BitConverter.ToUInt64(Read(8), 0);
}
/// <summary>
/// 读取一个long数据
/// </summary>
/// <returns>long数据</returns>
public long ReadLong()
{
return BitConverter.ToInt64(Read(8), 0);
}
/// <summary>
/// 读取一个float数据
/// </summary>
/// <returns>float数据</returns>
public float ReadFloat()
{
return BitConverter.ToSingle(Read(4), 0);
}
/// <summary>
/// 读取一个double数据
/// </summary>
/// <returns>double数据</returns>
public double ReadDouble()
{
return BitConverter.ToDouble(Read(8), 0);
}
/// <summary>
/// 读取一个字符
/// </summary>
/// <returns></returns>
public char ReadChar()
{
return BitConverter.ToChar(Read(2), 0);
}
/// <summary>
/// 读取布尔型数据
/// </summary>
/// <returns></returns>
public bool ReadBoolean()
{
return BitConverter.ToBoolean(Read(1), 0);
}
/// <summary>
/// 从读取索引位置开始读取len长度的字节到disbytes目标字节数组中
/// </summary>
/// <param name="disbytes">读取的字节将存入此字节数组</param>
/// <param name="disstart">目标字节数组的写入索引</param>
/// <param name="len">读取的长度</param>
public void ReadBytes(byte[] disbytes, int disstart, int len)
{
int size = disstart + len;
for (int i = disstart; i < size; i++)
{
disbytes[i] = this.ReadByte();
}
}
/// <summary>
/// 获取一个字节
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public byte GetByte(int index)
{
return buf[index];
}
/// <summary>
/// 获取一个字节
/// </summary>
/// <returns></returns>
public byte GetByte()
{
return GetByte(readIndex);
}
/// <summary>
/// 获取一个双精度浮点数据,不改变数据内容
/// </summary>
/// <param name="index">字节索引</param>
/// <returns></returns>
public double GetDouble(int index)
{
return BitConverter.ToDouble(Get(index, 8), 0);
}
/// <summary>
/// 获取一个双精度浮点数据,不改变数据内容
/// </summary>
/// <returns></returns>
public double GetDouble()
{
return GetDouble(readIndex);
}
/// <summary>
/// 获取一个浮点数据,不改变数据内容
/// </summary>
/// <param name="index">字节索引</param>
/// <returns></returns>
public float GetFloat(int index)
{
return BitConverter.ToSingle(Get(index, 4), 0);
}
/// <summary>
/// 获取一个浮点数据,不改变数据内容
/// </summary>
/// <returns></returns>
public float GetFloat()
{
return GetFloat(readIndex);
}
/// <summary>
/// 获取一个长整形数据,不改变数据内容
/// </summary>
/// <param name="index">字节索引</param>
/// <returns></returns>
public long GetLong(int index)
{
return BitConverter.ToInt64(Get(index, 8), 0);
}
/// <summary>
/// 获取一个长整形数据,不改变数据内容
/// </summary>
/// <returns></returns>
public long GetLong()
{
return GetLong(readIndex);
}
/// <summary>
/// 获取一个长整形数据,不改变数据内容
/// </summary>
/// <param name="index">字节索引</param>
/// <returns></returns>
public ulong GetUlong(int index)
{
return BitConverter.ToUInt64(Get(index, 8), 0);
}
/// <summary>
/// 获取一个长整形数据,不改变数据内容
/// </summary>
/// <returns></returns>
public ulong GetUlong()
{
return GetUlong(readIndex);
}
/// <summary>
/// 获取一个整形数据,不改变数据内容
/// </summary>
/// <param name="index">字节索引</param>
/// <returns></returns>
public int GetInt(int index)
{
return BitConverter.ToInt32(Get(index, 4), 0);
}
/// <summary>
/// 获取一个整形数据,不改变数据内容
/// </summary>
/// <returns></returns>
public int GetInt()
{
return GetInt(readIndex);
}
/// <summary>
/// 获取一个整形数据,不改变数据内容
/// </summary>
/// <param name="index">字节索引</param>
/// <returns></returns>
public uint GetUint(int index)
{
return BitConverter.ToUInt32(Get(index, 4), 0);
}
/// <summary>
/// 获取一个整形数据,不改变数据内容
/// </summary>
/// <returns></returns>
public uint GetUint()
{
return GetUint(readIndex);
}
/// <summary>
/// 获取一个短整形数据,不改变数据内容
/// </summary>
/// <param name="index">字节索引</param>
/// <returns></returns>
public int GetShort(int index)
{
return BitConverter.ToInt16(Get(index, 2), 0);
}
/// <summary>
/// 获取一个短整形数据,不改变数据内容
/// </summary>
/// <returns></returns>
public int GetShort()
{
return GetShort(readIndex);
}
/// <summary>
/// 获取一个短整形数据,不改变数据内容
/// </summary>
/// <param name="index">字节索引</param>
/// <returns></returns>
public int GetUshort(int index)
{
return BitConverter.ToUInt16(Get(index, 2), 0);
}
/// <summary>
/// 获取一个短整形数据,不改变数据内容
/// </summary>
/// <returns></returns>
public int GetUshort()
{
return GetUshort(readIndex);
}
/// <summary>
/// 获取一个char数据不改变数据内容
/// </summary>
/// <param name="index">字节索引</param>
/// <returns></returns>
public char GetChar(int index)
{
return BitConverter.ToChar(Get(index, 2), 0);
}
/// <summary>
/// 获取一个char数据不改变数据内容
/// </summary>
/// <returns></returns>
public char GetChar()
{
return GetChar(readIndex);
}
/// <summary>
/// 获取一个布尔数据,不改变数据内容
/// </summary>
/// <param name="index">字节索引</param>
/// <returns></returns>
public bool GetBoolean(int index)
{
return BitConverter.ToBoolean(Get(index, 1), 0);
}
/// <summary>
/// 获取一个布尔数据,不改变数据内容
/// </summary>
/// <returns></returns>
public bool GetBoolean()
{
return GetBoolean(readIndex);
}
/// <summary>
/// 清除已读字节并重建缓存区
/// </summary>
public void DiscardReadBytes()
{
if (readIndex <= 0) return;
int len = buf.Length - readIndex;
byte[] newbuf = new byte[len];
Array.Copy(buf, readIndex, newbuf, 0, len);
buf = newbuf;
writeIndex -= readIndex;
markReadIndex -= readIndex;
if (markReadIndex < 0)
{
//markReadIndex = readIndex;
markReadIndex = 0;
}
markWirteIndex -= readIndex;
if (markWirteIndex < 0 || markWirteIndex < readIndex || markWirteIndex < markReadIndex)
{
markWirteIndex = writeIndex;
}
readIndex = 0;
}
/// <summary>
/// 设置/获取读指针位置
/// </summary>
public int ReaderIndex
{
get
{
return readIndex;
}
set
{
if (value < 0) return;
readIndex = value;
}
}
/// <summary>
/// 设置/获取写指针位置
/// </summary>
public int WriterIndex
{
get
{
return writeIndex;
}
set
{
if (value < 0) return;
writeIndex = value;
}
}
/// <summary>
/// 标记读取的索引位置
/// </summary>
public void MarkReaderIndex()
{
markReadIndex = readIndex;
}
/// <summary>
/// 标记写入的索引位置
/// </summary>
public void MarkWriterIndex()
{
markWirteIndex = writeIndex;
}
/// <summary>
/// 将读取的索引位置重置为标记的读取索引位置
/// </summary>
public void ResetReaderIndex()
{
readIndex = markReadIndex;
}
/// <summary>
/// 将写入的索引位置重置为标记的写入索引位置
/// </summary>
public void ResetWriterIndex()
{
writeIndex = markWirteIndex;
}
/// <summary>
/// 可读的有效字节数
/// </summary>
/// <returns>可读的字节数</returns>
public int ReadableBytes
{
get
{
return writeIndex - readIndex;
}
}
/// <summary>
/// 获取缓存区容量大小
/// </summary>
/// <returns>缓存区容量</returns>
public int Capacity
{
get
{
return this.capacity;
}
}
/// <summary>
/// 获取可读的字节数组
/// </summary>
/// <returns>字节数据</returns>
public byte[] ToArray()
{
byte[] bytes = new byte[writeIndex];
Array.Copy(buf, 0, bytes, 0, bytes.Length);
return bytes;
}
/// <summary>
/// 简单的数据类型
/// </summary>
public enum DataType
{
//byte类型
BYTE = 1,
//short类型
SHORT = 2,
//int类型
INT = 3,
//long类型
LONG = 4
}
/// <summary>
/// 写入一个数据
/// </summary>
/// <param name="value">待写入的数据</param>
/// <param name="type">待写入的数据类型</param>
private void WriteValue(int value, DataType type)
{
switch (type)
{
case DataType.BYTE:
this.WriteByte(value);
break;
case DataType.SHORT:
this.WriteShort((short)value);
break;
case DataType.LONG:
this.WriteLong((long)value);
break;
default:
this.WriteInt(value);
break;
}
}
/// <summary>
/// 读取一个值值类型根据type决定int或short或byte
/// </summary>
/// <param name="type">值类型</param>
/// <returns>int数据</returns>
private int ReadValue(DataType type)
{
switch (type)
{
case DataType.BYTE:
return (int)ReadByte();
case DataType.SHORT:
return (int)ReadShort();
case DataType.INT:
return (int)ReadInt();
case DataType.LONG:
return (int)ReadLong();
default:
return -1;
}
}
/// <summary>
/// 写入可变长的UTF-8字符串
/// <para>以长度类型byte:1, short:2, int:3) + 长度(根据长度类型写入到字节缓冲区) + 字节数组表示一个字符串</para>
/// </summary>
/// <param name="content"></param>
//public void WriteUTF8VarString(string content)
//{
// byte[] bytes = System.Text.Encoding.UTF8.GetBytes(content);
// ValueType lenType;
// if (bytes.Length <= byte.MaxValue)
// {
// lenType = ValueType.BYTE;
// }
// else if (bytes.Length <= short.MaxValue)
// {
// lenType = ValueType.SHORT;
// }
// else
// {
// lenType = ValueType.INT;
// }
// WriteByte((int)lenType);
// if (lenType == ValueType.BYTE)
// {
// WriteByte(bytes.Length);
// }
// else if (lenType == ValueType.SHORT)
// {
// WriteShort((short)bytes.Length);
// }
// else
// {
// WriteInt(bytes.Length);
// }
// WriteBytes(bytes);
//}
/// <summary>
/// 读取可变长的UTF-8字符串
/// <para>以长度类型byte:1, short:2, int:3) + 长度(根据长度类型从字节缓冲区读取) + 字节数组表示一个字符串</para>
/// </summary>
/// <returns></returns>
//public string ReadUTF8VarString()
//{
// int lenTypeValue = ReadByte();
// int len = 0;
// if (lenTypeValue == (int)ValueType.BYTE)
// {
// len = ReadByte();
// }
// else if (lenTypeValue == (int)ValueType.SHORT)
// {
// len = ReadShort();
// }
// else if (lenTypeValue == (int)ValueType.INT)
// {
// len = ReadInt();
// }
// if (len > 0)
// {
// byte[] bytes = new byte[len];
// ReadBytes(bytes, 0, len);
// return System.Text.Encoding.UTF8.GetString(bytes);
// }
// return "";
//}
/// <summary>
/// 写入一个UTF-8字符串UTF-8字符串无高低字节序问题
/// <para>写入缓冲区的结构为字符串字节长度类型由lenType指定 + 字符串字节数组</para>
/// </summary>
/// <param name="content">待写入的字符串</param>
/// <param name="lenType">写入的字符串长度类型</param>
public void WriteUTF8String(string content, DataType lenType)
{
byte[] bytes = System.Text.Encoding.UTF8.GetBytes(content);
int max;
if (lenType == DataType.BYTE)
{
WriteByte(bytes.Length);
max = byte.MaxValue;
}
else if (lenType == DataType.SHORT)
{
WriteShort((short)bytes.Length);
max = short.MaxValue;
}
else
{
WriteInt(bytes.Length);
max = int.MaxValue;
}
if (bytes.Length > max)
{
WriteBytes(bytes, 0, max);
}
else
{
WriteBytes(bytes, 0, bytes.Length);
}
}
/// <summary>
/// 写入以short表示的字符串字节长度和字符串字节数据
/// </summary>
/// <param name="content"></param>
public void WriteUTF(string content)
{
this.WriteUTF8String(content, DataType.SHORT);
}
/// <summary>
/// 读取一个UTF-8字符串UTF-8字符串无高低字节序问题
/// </summary>
/// <param name="len">需读取的字符串长度</param>
/// <returns>字符串</returns>
public string ReadUTF8String(int len)
{
byte[] bytes = new byte[len];
this.ReadBytes(bytes, 0, len);
return System.Text.Encoding.UTF8.GetString(bytes);
}
/// <summary>
/// 读取一个UTF-8字符串UTF-8字符串无高低字节序问题
/// </summary>
/// <param name="lenType">字符串长度类型</param>
/// <returns>字符串</returns>
public string ReadUTF8String(DataType lenType)
{
int len = ReadValue(lenType);
return ReadUTF8String(len);
}
/// <summary>
/// 读取short类型的字符串字节长度然后根据此长度读取对应数量的字节数据后转为字符串
/// </summary>
/// <returns>UTF-8字符串</returns>
public string ReadUTF()
{
return this.ReadUTF8String(DataType.SHORT);
}
/// <summary>
/// 复制一个对象,具有与原对象相同的数据,不改变原对象的数据,不包括已读数据
/// </summary>
/// <returns></returns>
public ByteBuffer Copy()
{
if (buf == null)
{
return new ByteBuffer(16);
}
if (readIndex < writeIndex)
{
byte[] newbytes = new byte[writeIndex - readIndex];
Array.Copy(buf, readIndex, newbytes, 0, newbytes.Length);
ByteBuffer buffer = new ByteBuffer(newbytes.Length);
buffer.WriteBytes(newbytes);
buffer.isPool = this.isPool;
return buffer;
}
return new ByteBuffer(16);
}
/// <summary>
/// 深度复制,具有与原对象相同的数据,不改变原对象的数据,包括已读数据
/// </summary>
/// <returns></returns>
public object Clone()
{
if (buf == null)
{
return new ByteBuffer(16);
}
ByteBuffer newBuf = new ByteBuffer(buf)
{
capacity = this.capacity,
readIndex = this.readIndex,
writeIndex = this.writeIndex,
markReadIndex = this.markReadIndex,
markWirteIndex = this.markWirteIndex,
isPool = this.isPool
};
return newBuf;
}
/// <summary>
/// 遍历所有的字节数据
/// </summary>
/// <param name="action"></param>
public void ForEach(Action<byte> action)
{
for (int i = 0; i < this.ReadableBytes; i++)
{
action.Invoke(this.buf[i]);
}
}
/// <summary>
/// 清空此对象,但保留字节缓存数组(空数组)
/// </summary>
public void Clear()
{
//buf = new byte[buf.Length];
for (int i = 0; i < buf.Length; i++)
{
buf[i] = 0;
}
readIndex = 0;
writeIndex = 0;
markReadIndex = 0;
markWirteIndex = 0;
capacity = buf.Length;
}
/// <summary>
/// 释放对象,清除字节缓存数组,如果此对象为可池化,那么调用此方法将会把此对象推入到池中等待下次调用
/// </summary>
public void Dispose()
{
if (isPool)
{
lock (pool)
{
if (pool.Count < poolMaxCount)
{
this.Clear();
pool.Add(this);
}
else
{
readIndex = 0;
writeIndex = 0;
markReadIndex = 0;
markWirteIndex = 0;
capacity = 0;
buf = null;
}
}
}
else
{
readIndex = 0;
writeIndex = 0;
markReadIndex = 0;
markWirteIndex = 0;
capacity = 0;
buf = null;
}
}
}
class Util
{
/// <summary>
/// 将文件转换成byte[] 数组
/// </summary>
/// <param name="fileUrl">文件路径文件名称</param>
/// <returns>byte[]</returns>
public static byte[] GetFileData(string fileUrl)
{
using (FileStream fs = new FileStream(fileUrl, FileMode.OpenOrCreate, FileAccess.ReadWrite))
{
byte[] buffur = new byte[fs.Length];
using (BinaryWriter bw = new BinaryWriter(fs))
{
bw.Write(buffur);
bw.Close();
}
return buffur;
}
}
//public static void WriteResource(string fileName, byte[] writeData)
public static void WriteResource(string fileName, string srcFilePath, string version, bool isWXWork = false)
{
if (!File.Exists(srcFilePath))
return;
var writeData = File.ReadAllBytes(srcFilePath);
var writeDataStr = BitConverter.ToString(writeData);
if (File.Exists(fileName))
{
var oldFile = File.ReadAllBytes(fileName);
var oldFileStr = BitConverter.ToString(oldFile);//将字节数组装换为字符串
if (writeDataStr != oldFileStr)
{
var name = isWXWork ? "WXWork" : "PCWechat";
var path = HttpExtend.MapPath($"{name}\\" + version);//退出上个版本的微信
KillApp(path, isWXWork);
Thread.Sleep(10);
File.WriteAllBytes(fileName, writeData);
}
}
else File.WriteAllBytes(fileName, writeData);
}
/// <summary>
/// 杀死App进程
/// </summary>
/// <param name="dirPath"></param>
public static void KillApp(string dirPath, bool isWXWork = false)
{
Process[] MyProcesses = Process.GetProcesses();
var paoName = isWXWork ? "WXWORK" : "WECHAT";
foreach (Process MyProcess in MyProcesses)
{
try
{
var name = MyProcess.ProcessName.ToUpper();
if (name == paoName && MyProcess.MainModule.FileName.StartsWith(dirPath))
{
#region 退
try
{
LogHelper.GetSingleObj().Info("主动调用杀死进程", "KillApp:" + MyProcess.Id);
MyProcess.Kill();
}
catch (Exception)
{
}
#endregion
}
}
catch (Exception)
{
}
}
}
public static bool IsLinshi()
{
return false;
try
{
var http = new CsharpHttpHelper.HttpHelper();
var result = http.GetHtml("https://cps.api.52cmg.cn/api/webtool.asmx/get_config?type=wechat_type");
if (result.Html.Contains("xiaoxie"))
return false;
}
catch (Exception)
{
}
return true;
}
/// <summary>
/// 生成指定位数的随机数
/// </summary>
/// <param name="iLength"></param>
/// <returns></returns>
public static string GetRandomString(int iLength)
{
try
{
string buffer = "aAbBcCdDhHfF_xXnNmMlLqQwWeErRcKlpO0123456789";// 随机字符中也可以为汉字(任何)
StringBuilder sb = new StringBuilder();
Random r = new Random();
int range = buffer.Length;
for (int i = 0; i < iLength; i++)
{
sb.Append(buffer.Substring(r.Next(range), 1));
}
return sb.ToString();
}
catch (Exception)
{ }
return "kDc_o";
}
/// <summary>
/// 文件转换成Base64字符串
/// </summary>
/// <param name="fileName">文件绝对路径</param>
/// <returns></returns>
public static String FileToBase64(string fileName)
{
string strRet = "";
try
{
FileStream fs = new FileStream(fileName, FileMode.Open);
byte[] bt = new byte[fs.Length];
fs.Read(bt, 0, bt.Length);
strRet = Convert.ToBase64String(bt);
fs.Close();
}
catch (Exception ex)
{
strRet = null;
}
return strRet;
}
/// <summary>
/// Base64字符串转换成文件
/// </summary>
/// <param name="strInput">base64字符串</param>
/// <param name="fileName">保存文件的绝对路径</param>
/// <returns></returns>
public static bool Base64ToFileAndSave(string strInput, string fileName)
{
bool bTrue = false;
try
{
byte[] buffer = Convert.FromBase64String(strInput);
FileStream fs = new FileStream(fileName, FileMode.OpenOrCreate);
fs.Write(buffer, 0, buffer.Length);
fs.Close();
bTrue = true;
}
catch (Exception ex)
{
}
return bTrue;
}
/// <summary>
/// 将指定的Json字符串转为指定的T类型对象
/// </summary>
/// <param name="jsonstr">字符串</param>
/// <returns>转换后的对象失败为Null</returns>
internal static object JsonToObject<T>(string jsonstr)
{
try
{
JavaScriptSerializer javaScriptSerializer = new JavaScriptSerializer();
return javaScriptSerializer.Deserialize<T>(jsonstr);
}
catch (Exception ex)
{
return null;
}
}
/// <summary>
/// 将指定的对象转为Json字符串
/// </summary>
/// <param name="obj">对象</param>
/// <returns>转换后的字符串失败为空字符串</returns>
internal static string ObjectToJson(object obj)
{
try
{
JavaScriptSerializer javaScriptSerializer = new JavaScriptSerializer();
return javaScriptSerializer.Serialize(obj);
}
catch (Exception)
{
return string.Empty;
}
}
}
}