133 lines
5.8 KiB
C#
133 lines
5.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace PCRobot.WechatApi {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class NMResource {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal NMResource() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PCRobot.WechatApi.NMResource", typeof(NMResource).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性
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/// 重写当前线程的 CurrentUICulture 属性。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找类似 <?xml version="1.0"?>
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///<msg>
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/// <location x="*坐标X*" y="*坐标Y*" scale="15" label="*副标题*" maptype="roadmap" poiname="*主标题*" poiid="City" />
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///</msg> 的本地化字符串。
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/// </summary>
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internal static string XML_MAP {
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get {
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return ResourceManager.GetString("XML_MAP", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 <msg>
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/// <fromusername>*MYWXID*</fromusername>
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/// <scene>0</scene>
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/// <commenturl></commenturl>
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/// <appmsg appid="" sdkver="0">
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/// <title>*标题*</title>
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/// <des>*摘要*</des>
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/// <action>view</action>
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/// <type>5</type>
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/// <showtype>0</showtype>
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/// <content></content>
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/// <url>*地址*</url>
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/// <dataurl></dataurl>
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/// <lowurl></lowurl>
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/// <thumburl>*图片*</thumburl>
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/// <recorditem>
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/// <![CDATA[]]>
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/// </recorditem>
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/// <extinfo></extinfo>
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/// [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string XML_URL {
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get {
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return ResourceManager.GetString("XML_URL", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 <?xml version="1.0" encoding="utf-8"?>
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///
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///<msg>
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/// <fromusername>*MYWXID*</fromusername>
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/// <scene>0</scene>
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/// <commenturl/>
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/// <appmsg appid="wx23dde3ba32269caa" sdkver="">
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/// <title>这是啃得鸡..</title>
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/// <des/>
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/// <action>view</action>
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/// <type>33</type>
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/// <showtype>0</showtype>
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/// <content/>
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/// <url/>
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/// <dataurl/>
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/// <lowurl/>
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/// <thumburl/>
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/// <messageaction/>
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/// <recorditem> <![CDATA[]]> </recorditem>
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/// <weappinfo>
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/// <pagepath>pages/home/home.html</pagepath> [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string XML_WECHATAPP {
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get {
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return ResourceManager.GetString("XML_WECHATAPP", resourceCulture);
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}
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}
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}
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}
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