old_flsystem/应用/Activity/Entitys/fl_plugin_activity_info.cs

82 lines
2.1 KiB
C#

using Api.Framework.Enums;
using Api.Framework.Tools;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Activity.Entitys
{
class fl_plugin_activity_info : base_model
{
/// <summary>
/// 活动名称
/// </summary>
public string activity_name { get; set; }
/// <summary>
/// 活动开始时间
/// </summary>
public DateTime time_begin { get; set; }
/// <summary>
/// 活动结束时间
/// </summary>
public DateTime time_end { get; set; }
/// <summary>
/// 开奖时间
/// </summary>
public DateTime opening_time { get; set; }
/// <summary>
/// 奖励
/// </summary>
public string trophyjson { get; set; }
#region
/// <summary>
/// 限制订单金额开关
/// </summary>
public bool amount { get; set; }
/// <summary>
/// 订单金额
/// </summary>
public double order_amount { get; set; }
#endregion
#region
/// <summary>
/// 限制用户等级开关
/// </summary>
public bool grade { get; set; }
/// <summary>
/// 用户等级id
/// </summary>
public int grade_id { get; set; }
#endregion
#region
/// <summary>
/// 订单状态开关
/// </summary>
public bool order_state { get; set; }
/// <summary>
/// 已付款开关
/// </summary>
public bool account_paid { get; set; }
/// <summary>
/// 冻结中开关
/// </summary>
public bool freezing { get; set; }
/// <summary>
/// 已结算开关
/// </summary>
public bool settled { get; set; }
#endregion
/// <summary>
/// 状态
/// </summary>
public SwitchType activity_state { get; set; }
}
}